One of my dearest memories is certainly the one I associate with the day when, at E3 in Los Angeles, I had the opportunity to see Miyamoto San again in a context of celebration for the presentation of the game, with a jolly mood, and no longer in a context of tension, like when I had to present the game for the very first time…
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Video game diaries: #4 Just Dance
In 2012 Ubisoft Milan faced the greatest challenge we could imagine. We worked on a game that was so far from our radio waves and to what we were used to, that we didn’t know how to deal with it, initially…
Read MoreAttack on Titans
I've always considered Reggie a true giant. Not only for his size, but also for his “Taking Notes and Kicking” ass attitude…
Read MoreDon't bother the sleeping Smasher
It is always better not to disturb a smasher who is minding his own business. This is true in the game, when two or three are found next to each other, let's look again if there are fifty of them all together. In that case it would not be very smart to shoot in the pile, much less to shoot with an area weapon and above all one with the spread of fire. In this video we were testing the behaviour of the Smasher on editor, an enemy unit in the Mario + Rabbids Kingdom Battle game that if hit during the players' turn, moves towards them and hits them, even outside of their turn. Poor Rabbid Luigi ... I recommend watching until the end!
Charles Martinet: The gentle giant
The first time I’ve met Charles Martinet it was in Italy, Milan. I already knew him, of course, as I've been following every Nintendo story for as long as I can remember, but I had never had the chance to meet Charles live…
Read MoreVideo game diaries: #3 Rabbid Kong
Rabbid kong was a key character for the Mario + Rabbids team. Our game was based on parody, and the use and misuse of iconic elements…
Read MoreMonsters in the Dark: The Making of X-COM: UFO Defense
As a young man I could never have imagined meeting Julian Gollop, the man behind one of the games I have loved most in my life and who helped form part of my future, and even less I would have expected, one day, to write a preface to the book about X-COM and its creator…
Read MoreVideo Game Diaries: #2 Flowers in your weapons
The weapons conception was one of the hardest part of Mario+Rabbids Kingdom battle, as it was requiring us to create toy like weapons that needed two important quality; express their function just by looking at their shape and being colorful and playful enough for being part of a Mario+Rabbids game…
Read MoreVideo Game Diaries: #1 Custom Nintendo Switch dock
A couple of summers ago we organized a beautiful Mario+Rabbids Kingdom Battle tournament with people who participated from all over the world…
Read MoreAn incredible rollercoaster
2017 was a year that I will never forget. We presented the game after 4 long years of development, hardworking, commitment, tears, preoccupations and expectations…
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